Blood Vials. A Powderkeg Hunter carries 2 Blood Vials on them. A Powder Keg Hunter can use a bonus action to use one of these vials to heal themselves for 13 (3d8) Hit Points.
Hunter's Dash. A Powder Keg Hunter can use a bonus action to move up to 10 ft. without provoking attacks of opportunities and ignoring difficult terrain.
Hunter's Arsenal. A Powder Keg Hunter is equipped with a Rifle Spear, and Cannon, or a Stake Driver and a Blunderbuss
Multiattack (Rifle Spear and Cannon). The Powder Keg Hunter makes 3 Rifle Spear attacks. One of which can be ranged.
Rifle Spear (One-Handed). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) Piercing damage.
Rifle Spear (Two-Handed). Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) Piercing damage.
Rifle Spear (Ranged). Ranged Weapon Attack: +7 to hit, range 30/60 ft., one target. Hit: 7 (1d6 + 4) Piercing damage.
Cannon (Recharges after a short or long rest). The Powder Keg Hunter fires an explosive shell at a point within 60 feet where it explodes. Each creature in a 10-foot radius sphere centered on that point must make a DC 15 Dexterity saving throw. A target takes 10 (3d6) Bludgeoning, and 10 (3d6) Fire damage on a failed save or half as much damage on a successful one. This attack deals double damage against structures.
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Multiattack (Stake Driver and Blunderbuss). The Powder Keg Hunter makes 3 Stake Driver attacks. One of which can be a Blunderbuss attack instead.
Stake Driver. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) Slashing damage.
Blunderbuss (Ranged). Ranged Weapon Attack: +7 to hit, range 15/30 ft., one or two creatures within 5ft. Hit: 7 (1d6 + 4) Piercing damage. Being within 5ft of a hostile creature doesn't impose disadvantage on this attack.
Cannon (Recharges after a short or long rest). The Powder Keg Hunter charges his Stake Driver and discharges it against a target within 5 ft. of them. The target make a DC 15 Dexterity saving throw. On a failed save the creature takes 17 (5d6) bludgeoning damage and 17 (5d6) fire damage or half as much on a successful one. This attack deals double damage against objects and structures.
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