Ki Points Angéline can spend Ki Points to fuel ki features. She has 17 points per short rest and her Ki save is 16.
Mastery of Death When she is reduced to 0 HP, she can expend 1 ki point (no action required) to have 1 HP instead.
Stunning Strikes When she hits with a melee weapon attack, she can spend 1 ki point to make the target stunned until the end of her next turn if it fails a CON saving throw (DC 16).
Touch of Death When she reduces a creature within 5 ft to 0 HP, she gains 19 temp HP.
Unarmored Movement. Angéline's speed increases by 25 feet while she is not wearing armor or wielding a shield. She may move along vertical surfaces and across liquids on her turn without falling during the move.
Ki-empowered Strikes Angéline's unarmored strikes count as magical for the purpose of overcoming resistance and immunity.
Stillness of Mind Angéline can use an action to end one effect on herself that is causing her to be charmed or frightened.
Diamond Soul Angéline is proficient in all saving throws and whenever she makes a saving throw and fails, she can spend 1 ki point to reroll it and take the second result.
Timeless Body Angéline no longer needs food or water, and can't be aged magically or suffer effects from old age. (She can still die of it.)
Multiattack Angéline makes two attacks.
Unarmed Strike Melee Weapon Attack +12 to hit, reach 5ft, 1 target. Hit: 11 (1d10 + 6) bludgeoning damage.
Dart Ranged Weapon Attack +12 to hit, range 20/60 ft, 1 target. Hit: 8 (1d4 + 6) piercing damage.
Touch of Death Angéline's touch can channel the energy of death into a creature. As an action, she touches one creature within 5 feet of her, and expends 1 to 10 ki points. The target must make a Constitution saving throw, and it takes 2d10 necrotic damage per ki point spent on a failed save, or half as much damage on a successful one.
Spellcasting (Psionics). Angéline casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 19):
At will: Chill Touch, Sapping Sting
3/day: Inflict Wounds, Fly
1/day each: Enervation (Touch Only)
Martial Arts After taking the Attack action on her turn, Angéline can make one unarmed strike as a bonus action
Flurry of Blows After taking the Attack action on her turn, she can spend 1 ki point to make two unarmed strikes as a bonus action.
Patient Defense Angéline can spend 1 ki point to take the Dodge action as a bonus action on her turn.
Step of the Wind Angéline can spend 1 ki point to take Disengage or Dash action as a bonus action on her turn, and her jump distance is doubled for the turn.
Deflect Missiles Angéline can use her reaction to deflect or catch the missile when she is hit by a ranged weapon attack. When she does so, the damage she takes from the attack is reduced by 1d10 + 23. If she reduces the damage to 0 and has a free hand, she can spend 1 ki point to make a ranged attack (as with a monk weapon) with a range of 20/60.
Slow Fall Angéline can use her reaction when she falls to reduce any falling damage she takes by 85.
Angéline can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Angéline regains spent legendary actions at the start of her turn.
Unarmed Strike Angéline makes one unarmed strike.
Dart Angéline throws one dart.
Hour of Reaping (Costs 2 Actions) Each creature within 30 ft. of her that can see her must succeed on a WIS saving throw (DC 16) or be frightened of her until the end of your next turn.
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