Large Monstrosity, Chaotic Good
Armor Class 18 studded leather
Hit Points 61 (11d10 + 30)
Speed 30 ft., Fly 80 ft.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
2 (-4)
WIS
14 (+2)
CHA
8 (-1)
Skills Perception +7
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight.

Natural Armor Your Companion gains +1 AC.

Agile. Your companion can Disengage as a bonus action.

True Ally: If you fall unconscious, your companion can stabilize you. Beginning at 6th level, your companion can stabilize creatures, making a DC 10 Survival check. How your companion specifically stabilizes a creature is up to the DM. As examples, your companion may lick your wounds or attempt to move a contorted unconscious body into a more natural position.

Territorial. Other creatures provoke an opportunity attack from your companion when they enter your companion's reach.

Ferocious. Your companion's attacks have +2 to damage rolls

Brutal Your companion's attacks deal an extra 1d6 damage and deal a critical hit on an attack roll of 19 and 20.

Actions

Multiattack. Bodoque makes three attacks: one with its beak and two with its claws.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+1d6+6) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (3d6 + 6) slashing damage.

Description

A griffon is a ferocious avian carnivore with the muscular body of a lion and the head, forelegs, and wings of an eagle.

Bodoque follows comapnion class rules from gm binder

Habitat: ArcticCoastalGrasslandHillMountain

Arkthos

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