Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight.
Natural Armor Your Companion gains +1 AC.
Agile. Your companion can Disengage as a bonus action.
True Ally: If you fall unconscious, your companion can stabilize you. Beginning at 6th level, your companion can stabilize creatures, making a DC 10 Survival check. How your companion specifically stabilizes a creature is up to the DM. As examples, your companion may lick your wounds or attempt to move a contorted unconscious body into a more natural position.
Territorial. Other creatures provoke an opportunity attack from your companion when they enter your companion's reach.
Ferocious. Your companion's attacks have +2 to damage rolls
Brutal Your companion's attacks deal an extra 1d6 damage and deal a critical hit on an attack roll of 19 and 20.
Multiattack. Bodoque makes three attacks: one with its beak and two with its claws.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+1d6+6) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (3d6 + 6) slashing damage.
Description
A griffon is a ferocious avian carnivore with the muscular body of a lion and the head, forelegs, and wings of an eagle.
Bodoque follows comapnion class rules from gm binder
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