Tiny Swarm of Small fey, Neutral
Armor Class 15 natural
Hit Points 24 (16d4 - 16)
Speed 20 ft., Climb 20 ft.
STR
3 (-4)
DEX
20 (+5)
CON
8 (-1)
INT
10 (+0)
WIS
18 (+4)
CHA
4 (-3)
Saving Throws DEX +7
Skills Acrobatics +7, Stealth +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft, Passive Perception 14
Languages Common, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Change Formation. If the swarm has more than half of its hit points, it can choose a formation at the start of each of its turns. The formation lasts until the start of the swarm's next turn. Possible forms are: 

Stacked Up: The swarm's size is tiny and it has advantage on attack rolls. Further, while the swarm remains motionless, it is indistinguishable from a flowering plant if it is at least 10 feet away. 

Spread Out: The swarm's size is large and it has resistance to bludgeoning, piercing and slashing damage. Further, the swarm can make a second melee attack against another target on its turn. 

Keen Sight. The swarm has advantage on Wisdom (Perception) checks that rely on sight. 

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fey. The swarm can't regain hit points or gain temporary hit points. 

Actions

Multiattack. The Band of Gloomcloaks make two melee attacks on their turn. 

Tiny Stabs. Melee Weapon Attack: +7 to hit, reach 0 ft., 1 target. Hit: 7 (1d4 + 5) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.  

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

What looks like a single flower, is actually a perfectly disguised compound of small, individual creatures. Stacked up and able to remain motionless for hours, the gloomcloaks hide in ambush and are ready to attack any threat stepping in range. Still, these creatures don't stay for too long in one place. Originating from dangerous and nightmarish lands, a gloomcloak is always on the move and attacks quickly in case its flowery cover is blown. 

Monster was created by Michael Habiger of The Fluffy Folio (I do not have any ownership of this monster, creating simply for my home game). 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: fey

Habitat: Grassland

kifftastic

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