Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Necrotic Touch. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 [rollable](2d6+2).
Fogball. Ranged Weapon Attack: range 30/60 ft., 20ft radius. Hit: 11 (2d6 + 5) [psychic] damage. DC 14 dexterity save. The fog lasts until the end of the creature's next turn. [Once per day]
Overboard. Choose one creature within 5 ft, they must succeed on a DC 13 Dexterity saving throw or be pulled overboard by the brine zombie.
Comments