Medium Undead, Neutral Evil
Armor Class 12
Hit Points 22 (5d8)
Speed 0 ft., Fly 50 ft.
STR
1 (-5)
DEX
14 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Damage Resistances Cold
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands all languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Necrotic Touch. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 [rollable](2d6+2).

Fogball. Ranged Weapon Attack: range 30/60 ft., 20ft radius. Hit: 11 (2d6 + 5) [psychic] damage. DC 14 dexterity save. The fog lasts until the end of the creature's next turn. [Once per day]

Overboard. Choose one creature within 5 ft, they must succeed on a DC 13 Dexterity saving throw or be pulled overboard by the brine zombie.

Monster Tags: undead

Habitat: CoastalUnderwater

Aaronbmiller

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