Wears a sea pirate captain's outfit.
His left eye is actually the magical item "Eye of Kings" (see this item for additional information)(this item is attuned to him)
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (5d6 + 15) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 15 (4d4 + 13) piercing damage.
Multishot Poweder Box Ranged Weapon Attack: +10 to hit, reach ranged between 10ft. and 50ft.., one to three targets. Hit: +13 (4d4+13) piercing damage.
Can attack 1 time with his dagger at close range only.
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Reveal. once the captain reaches below 15 hit points, the battle ends, and his true form is revealed. (see Summoned Darkness: Craken)
Description
It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades. In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis. More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.
Previous Versions
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8/2/2022 8:37:36 PM
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Coming Soon
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