Creature is immune to piercing damage, the armor is simply too thick.
AC from the front of the construct is a 25, however if it from the rear, is a 17.
Construct gets 3 actions per turn
Construct has 2 riders, each with 10hp and an AC of 15, they each get actions on the constructs turn
Action Name. Enter the description for your action.
Action Melee Attack. Melee Stomp: +8 to hit, reach 1ft., 1 target. Hit: 12 (4d6 + 5) [bludgeon] damage.
Action Ranged Attack. Hand Cannons Attack: +5 to hit, range 30/80 ft., 2 targets. Hit: 20 (6d8 + 5) [piercing] damage.
Action Ranged Attack. Breath Weapon Attack: +10 to hit, range 30/80 ft., 5 targets. Hit: 50 (8d12 + 5) [fire] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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