Armor Class
13
Natural
Hit Points
27
(5d8 + 5)
Speed
30 ft.
STR
15
(+2)
DEX
14
(+2)
CON
13
(+1)
INT
5
(-3)
WIS
11
(+0)
CHA
7
(-2)
Senses
Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Fear of Fire. A Beast Patient that takes fire damage becomes frightened until the end of its next turn or until it takes damage. Additionally if a Beast Patient sees an open flame it must succeed on a DC 10 Wisdom save or is frightened by it or the creature carrying the flame for one minute or until it takes damage. Once a Beast Patient succeeds on the Wisdom saving throw or is no longer frightened, it won't be of fire for 24 hours.
Actions
Multiattack. The Beast Patient makes 2 attacks.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Comments