Armor Class
14
Hit Points
34
(4d10 + 3)
Speed
60 ft.
STR
18
(+4)
DEX
8
(-1)
CON
14
(+2)
INT
4
(-3)
WIS
8
(-1)
CHA
6
(-2)
Damage Resistances
Lightning, Necrotic
Damage Immunities
Poison, Psychic
Senses
Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Construct Nature. A Clockwork Horse does not need to eat, breathe, or sleep.
Immutable Form. A Clockwork Horse is immune to any effects or magic that would alter its form
Clockwork Heart. When a Clockwork Horse is reduced to 0 hit points it can make a DC 10 Constitution saving throw, regaining 1 hit point on a success. For each success, the DC increases by 5, resetting after a short or long rest.
Actions
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
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