Tiny Construct, Unaligned
Armor Class 13 natural armor
Hit Points 7 (2d6)
Speed 0 ft., This construct is Immobile. Advise: situate them in hard to reach places.
STR
6 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft., Passive Perception 6
Languages Knows all the languages of it's creators but cannot speak them
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Special type. Clockwork construct


Anti-magic Susceptibility. The clockwork construct is incapacitated while in the area of an anti-magic field. If targeted by dispel magic, the clockwork construct must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Lifelike/false appearance. While the clockwork construct is viewed from a distance and isn't performing obviously abnormal activities, it resembles an ordinary statue. A creature within 30 feet of it can discern its true nature with a successful DC 15 Intelligence (investigation) check.

Actions

Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

A bronze statue of a winged baby that's rarely alone. While at a distance they're easily mistakable for harmless (if somewhat garish) decorations, the sharper eye can pick up on the clockwork intricacies within. Armed with a fake quiver and a real bow, these constructs seem to sprout arrows stored inside of their forearms, saving time when drawing and firing at intruders.

They serve as an annoyance that can be easily dispatched, considering that they're rooted to their podiums and within range.

Monster Tags: Misc CreatureModron

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