Gargantuan Monstrosity (Titan), Unaligned
Armor Class 25 (natural armor)
Hit Points 676 (33d20 + 330)
Speed 100 ft.
STR
30 (+10)
DEX
11 (+0)
CON
30 (+10)
INT
3 (-4)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws INT +5, WIS +9, CHA +9
Damage Immunities Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Blindsight 120 ft., Passive Perception 10
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (3/Day). If the Banscral fails a saving throw, it can choose to succeed instead.

Magic Resistance. The Banscral has advantage on saving throws against spells and other magical effects.

Reflective Carapace. Any time the Banscral is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the Banscral is unaffected. On a 6, the Banscral is unaffected, and the effect is reflected back at the caster as though it originated from the Banscral, turning the caster into the target.

Actions

Multiattack. The Banscral can use its Frightful Presence. It then makes three attacks: one with its bite, one with its horns, and one with its tail. It can use it's constrict instead of it's tail

Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the Banscral can’t bite another target.

Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.

Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

Frightful Presence. Each creature of the Banscral's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Banscral is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the Banscral's Frightful Presence for the next 24 hours.

Constrict. Melee Weapon Attack: +12 to hit, reach 20 ft., one creature. Hit: 29 (4d10 + 7) bludgeoning damage, and the target is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the Banscral can’t constrict another target.

Legendary Actions

The Banscral can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Banscral regains spent legendary actions at the start of its turn.

Attack. The Banscral makes one tail attack.

Move. The Banscral moves up to half its speed.

Chomp (Costs 2 Actions). The Banscral makes one bite attack

Monster Tags: Titan

Habitat: Underwater

gwendenny

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