Squishy Radiant Body. The Astral Ooze has a damage threshold of 20 for any damage it takes from non-siege weapons or a vehicle.
Ooze Body. The Astral Ooze takes up its entire space. Other creatures or things can enter the space, but anything that does so is subjected to the Astral Ooze's Engulf and has disadvantage on the saving throw.
Creatures inside the Astral Ooze can be seen but have total cover. Vehicles inside the Astral Ooze have half cover.
A creature within 5 feet of the Astral Ooze can take an action to pull a creature or object(not a vehicle) out of the Astral Ooze. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 21(6d6)acid damage.
Transparent. Even when the Astral Ooze is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot an Astral Ooze that has neither moved nor attacked. A creature that tries to enter the Astral Ooze's space while unaware of the Astral Ooze is surprised by the Astral Ooze.
The Astral Ooze can hold one gargantuan vehicle and up to four Large or smaller creatures inside it at a time.
Bright Body. A creature that touches the Astral Ooze or hits it with a melee attack while within 5 feet of it takes 4 radiant damage.
Siege Monster. The Astral Ooze deals double damage to objects and structures.
Pseudopod. Melee Weapon Attack: +8 to hit, reach 60 ft., one target. Hit: 10(3d6) acid damage plus 10(3d6) radiant damage and if the target is Large or smaller, it is knocked prone.
Engulf. The ooze moves up to its speed. While doing so, it can enter Gargantuan or smaller creatures' or vehicle's spaces. Whenever the ooze enters a creature's space, it must make a DC 15 Dexterity saving throw. Whenever the ooze enters a vehicle's space, it suffers the consequences of a failed saving throw.
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the ooze. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, the ooze enters the creature's or vehicle's space, and it takes 21(6d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21(6d6) acid damage at the start of each of the ooze's turns. When the ooze moves, the engulfed creature moves with it. When an engulfed vehicle moves, the ooze moves with it.
An engulfed creature can try to escape by taking an action to make a DC 15 Strength check.
On a success, the creature escapes and enters a space of its choice within 5 feet of the ooze.
Description
Astral Oozes are drifting masses of radiation, debris, and raw arcane energy. This collection of energy is birthed from the wild magic that occurs at the seam of a Wildspace system and the ever-grand Astral sea beyond it. A wet radiant cloud of translucent silvery ooze, or a gargantuan gelatinous glob snacking on a dead god; whatever the form they are hard to spot and forever hungry. Astral Oozes slowly and uncontrollably float throughout the endless expanse hoping to clash with ships or creatures alike. Anything it can engulf it can consume.
Astral Ooze Nature. An Astral Ooze doesn’t need to breathe or require sleep and can eat through 5-inch-thick, nonmagical wood or metal in 1 round.
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