Huge Undead, Unaligned
Armor Class 14 (natural armor)
Hit Points 80 (20d8)
Speed 20 ft., Fly 25 ft.
STR
15 (+2)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
15 (+2)
CHA
17 (+3)
Damage Vulnerabilities Radiant
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 50 ft., Passive Perception 10
Languages Common, Draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undeath minion. The dragon does not need to eat, breathe air or sleep.

Legendary Resistance (1/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its corpse breath. It then makes two attacks: either with its bite or with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 3) piercing damage;

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Corpse breath (Recharge 5–6).

The dragon exhales necrotic gas in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 16 (4d8) necrotic damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Tail Attack. The dragon makes a tail attack.

Doot. The dragon makes a loud doot sound

Description

The reanimated corpse of one of the most cunning and treacherous of true dragons, the green shine from its bones would make you think it was alive when seeing it from a distance.

It is able to follow even complex commands and will try to preform any command given by its controller to it's upmost abilities but seems to posses no more thought or will of its own. 

DNDDOF

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