Tiny Construct, Unaligned
Armor Class 18 Natural
Hit Points 25 (25d8)
Speed 20 ft.
STR
11 (+0)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
14 (+2)
Skills Perception +24
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing
Senses Darkvision 30 ft, Passive Perception 12
Languages Understands the languages of its creator, but it can not speak.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Constructed Nature: 
The Chromunculus does not require food, water, air, or sleep.

Actions

Color Implosion (Recharge 4-6):
The Chromunculus attempts to magically absorb the colors of nearby objects and constructs. Each object within 30 ft of it that isn't being worn or carried turns gray. In addition, each creature within 30 ft of the Chromunculus must succeed on a DC 15 Dexterity saving throw or take 2 (1d8) forced damage and each object being worn or carried by that creature will turn gray. If the creature is a construct, it turns gray as well on a failed save.

The effect lasts until removed by the removed curse spell or other magic.

Bonus Actions

False Appearance:
While the Chromunculus remains motionless, it is indistinguishable from a lifeless flask containing colorful liquid.

Reactions

Color Explosion:
when the Chromunculus dies or its plug is removed, it releases a magical burst of colorful splatters. Each object within 30 ft of it that is not being worn or carried is magically dyed with random colors. In addition, each creature within 30 ft of the Chromunculus must make a DC 15 Dexterity saving throw, taking 7 (3d6) forced damage on a failed to save, or half as much damage on a successful one. On a failed saved, each object being worn or carried by that creature is magically dyed with random colors. If the creature is constructed, it is magically dyed in random colors as well on a failed saved.

The effect lasts until removed by the removed curse spell or other magic.

Legendary Actions

 

N/A

Mythic Actions

 

N/A

Description

The Chromunculus:
Said to be invented by a crazy wizard, this little construct's designated purpose was to absorb and store magical energy. The experiments failed and resulted in the creation of the Chromunculus. Its remarkable ability to absorb the colors of its surroundings can cause a lot of damage nonetheless. A wandering Chromunculus has ruined many cloth merchants, artists, and jewelers by leaving nothing but grayness behind. Breaking this fragile creature or removing its cork makes it burst into a million pieces, causing it to randomly release the contained colors. Remaining motionless, the Chromunculus is easily mistaken to be an ordinary flask, and thus often brought to the city as part of alchemists' or magi's deliveries.


Lair and Lair Actions

These can be found in Merchant Carts, Basements, and Artists paint supplies

Habitat: Urban

MsDreamy

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