Fluffy: The Wooloo takes half as much damage from bludgeoning,piercing and slashing damage, but twice as much from fire damage, regardless of resistances or vulnerability,additionally, it is immune to damage recived from falling
Action Name. Headbutt
Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 +2) [Bludgeoning] damage.
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Bonus Action.
Floof: You focus your mind and are briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
Floof: You focus your mind and are briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
The Booloof can take 2 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. Spent legendary Actions are regained at the start of each turn.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Wooloo has white fleece and the rest of its somewhat plump body is dark brown, with gray fleece in style of braids, and a little bit of pink in its ears and on its nose. It has two tiny horns on both sides of its head.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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7/25/2022 1:40:59 AM
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8/4/2022 5:39:03 AM
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