One-Handed Feat. If the Arcane Duellist holds only one weapon at a time, a critical hit is scored on a 19 or 20.
Arcane Empowerment (1/per long rest). The duellist can channel arcane energy into it's melee weapon, dealing an additional 1d8 force damage on a hit.
Spellcasting. The Arcane Duellist is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The Arcane Duellist has following wizard spells prepared:
Cantrips (at will): Fire Bolt, Sword Burst
1st level (3 slots): Burning Hands, Shield, Detect Magic
2nd level (2 slots): Misty Step, Web
Multiattack. The duellist makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Description
Those who have mastered the blade, overcame life threatening situations, and ferocious battles that has earned them a reputation of a skilled duellist. Yet, they begin to wonder in this realm filled with magic and unknown arts to achieve a higher goal. To overcome the grandeur reputation they have made, to gain immense power that could rival no one, or a much humble and noble purpose. Ergo, they begin a path of blade and magic to end their desire and reap the rewards they come across.
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