Large Construct, Unaligned
Armor Class 20 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 30 ft., Fly 30 ft. Can Hover
STR
24 (+7)
DEX
12 (+1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Acid, Lightning, Poison, Psychic
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Shocking Demise. When a golem is reduced to 0 hit points, it's core overloads and causes an burst of energy. All creatures within 10 feet of the golem when it dies must make a DC 19 Dexterity saving throw,  taking 26 (6d8) lightning damage on a failed save, or half as much damage on a successful one. 

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Shock Beam (Recharge 6). The golem emits a beam of lightning in a 10-foot wide, 60 foot line. Each creature in that area must make a DC 19 Dexterity saving throw, taking 22 (5d8) lightning damage on a failed save, or half as much damage on a successful one. Additionally, on a failed save, the target cannot take reactions until the end of their next turn.

Fignewtonsss

Comments

Posts Quoted:
Reply
Clear All Quotes