Magic Resistance. The Elite has advantage on saving throws against spells and other magical effects.
Improved Critical – Elite weapon attacks score a critical hit on a roll of 19-20
Innate Spellcasting. The Elite's spellcasting ability is Charisma (spell save DC ). It can innately cast the following spells, requiring no material components:
At will: Misty step
Multiattack – Elite makes 4 attack with any meele weapon.
- Black Legion Longsword - Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 12 (1d8 + 8) magic slashing damage or 14(1d10 + 8) slashing damage if used with two hands.
- B.L. Halberd - Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 16 (2d10 + 6) magic piercing damage.
- B.L. Greataxe - Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 20 (2d12 + 6) magic slashing damage.
- B.L. Greathammer - Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 20 (2d12 + 6) magic bludgeoning damage.
- B.L. Light Hammer - Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 16 (1d8 + 8) magic bludgeoning damag
- B.L.Warbow. Ranged Weapon Attack: +7 to hit, range 100/700 ft., 1 target. Hit: 22 (3d8 + 4) magic piercing damage.
Black Steel Weapon Summon - The Elite can summon weapons into his hand. If the weapon is not in Elite's hand, it will return to "space" after 2 turns, ready to be summoned agai
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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