Gargantuan Undead, Neutral Evil
Armor Class 16 (Hardened Bone)
Hit Points 115 (11d20 + 5)
Speed 15 ft., (Functions as fly, but is carried by tendrils)
STR
18 (+4)
DEX
15 (+2)
CON
20 (+5)
INT
14 (+2)
WIS
20 (+5)
CHA
10 (+0)
Damage Resistances Piercing
Condition Immunities Grappled, Restrained, Unconscious
Senses Blindsight 120 ft, Passive Perception 20
Languages Celestial, Common, Dwarvish
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Compel Bone. At the beginning of each players turn, they must make a dc 17 wisdom saving throw or forfeit their action to make an attack roll against a target of Alastair's choice. Alastair can move this player up to 15 feet before making one attack roll. Each time a player fails this save, the DC decreases by 1.

 

Actions

Grasp. (Recharge 5-6) Target player must make a dc 15 dexerity saving throw or be grappled by bone tendrils. On a failure, the player takes 3d6 damage and is restrained until either the cage has taken 23 damage or Alastair uses the attack on a different target .

Core Tendril. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 3d6 + 4 piercing damage. 

Branch Tendril. Melee Weapon Attack: +6 to hit, reach 10 ft (from wall)., 1 target. Hit:  2d6 + 4 piercing damage.

KojundTyrson

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