Amphibious. Ursula can breathe air and water.
Multiattack. Ursula makes two Cutlass or Acid Bolt attacks. She can replace one attack to cast a spell.
Cutlass. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 3) slashing damage.
Acid Bolt. Ranged Spell Attack: +6 to hit, range 90 ft., one target. Hit: 12 (3d8 + 3) acid damage immediately and 2d4 acid damage at the end of the target's next turn.
Spellcasting. Ursula casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):
At will: create or destroy water
2/day each: armor of Agathys, arms of Hadar, thunderwave
1/day: thunder step
Description
Familiar. Ursula’s familiar throughout the adventure is a screeching monkey named Mr. Jiggles. It uses the oblex spawn stat block, but deals acid damage instead of psychic damage, and is immune to acid damage. Whenever Ursula regains hit points while her familiar is within 100 feet of her, she treats any dice rolled to determine the hit points she regains as having rolled their maximum value for her. Should her familiar die, she can resummon him as a ritual.
Ursula's familiar benefits from the Investment and Voice of the Chain Master invocations.
Ursula is wearing glamoured studded leather.
BATTLE CHATTER SAMPLE QUOTES
“Okay team, they’re off-balance. Rally!” “Have you had enough?” “Yeah, just give up. You’re finished.”
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