Large Monstrosity (Tortle), Lawful Evil
Armor Class 18 Natural Armor
Hit Points 178 (17d10 + 17)
Speed 30 ft., Climb 20 ft.
STR
20 (+5)
DEX
12 (+1)
CON
15 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws STR +9
Skills Survival +12
Damage Resistances Bludgeoning, Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 100 feet, Passive Perception 20
Languages Common, Draconic, Telepathy 1000 feet
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Monstrous Appearance. any medium or smaller creature in a 30 foot radius of Bowser becomes frightened for one turn.

Dangerous Shell. Bowser's shell is spiked, and if a creature is 5 feet behind it, it takes 20 (3d10) damage.

Actions

Multiattack. Bowser makes one attack with its claws and one with a fire ball.

Claws. Melee Weapon Attack: +8 to hit, reach 8 ft., one target. Hit: 15 (2d8 + 2) Slashing damage. 

Shell. Bowser's limbs, head, and tail retract into it's shell for one turn. When in it's shell, Bowser is immune to all nonmagical attacks and its speed is increased to 40ft.

Fire Ball. Ranged Weapon Attack: +9 to hit, range 100/500 ft., one target. Hit: 35 (2d20 + 10) fire damage.

Fire Breath (Recharge 4-5). Bowser exhales fire in a 20-foot cone. Each creature in that area must make a DC 10 Dexterity saving throw, taking 56 (4d10) fire damage on a failed save, or half as much damage on a successful one.

Description

Bowser is the leader of the Koopas and the enemy of the Mushroom Kingdom. He is a 10-foot dragon-like Tortle with a spiked shell.

Lair and Lair Actions

Bowser's lair is a dark castle in the mountains, 100 feet in height, 1000 feet in length, and 200 feet in width. This castle is filled with Koopas, Goombas, moving platforms, and instead of a floor, it has a 20-foot deep pit of lava with brick platforms emerging from it. The Castle's walls are littered with paintings of him and his minions.

Lair Actions

On initiative count 15 (losing initiative ties), Bowser takes a lair action to cause one of the following effects; Bowser can’t use the same effect two rounds in a row:

  • Lava erupts from a point on the lava floor Bowser can see within 120 feet of it, creating a 40-foot-high, 10-foot-radius geyser. Each creature in the geyser’s area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
  • One of the brick platforms starts shaking. Each creature on the platform 9other than Bowser) must succeed a DC 15 Dexterity saving throw or the platform will crumble and any creatures on it will take 90 (10d10) fire damage.

Regional Effects

The region containing Bowser’s lair is in the mountains, which creates one or more of the following effects:

  • Lava is very common in the region of Bowser's lair.
  • The sky is red in the region of Bowser's lair.

If Bowser dies, these effects fade over the course of 1d10 days.

Monster Tags: NPCDinosaurmonstrosity

Habitat: MountainUnderdarkUrban

kaijunerd12

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