demonic sight. castdfrvensrell can see through illusions
claw. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 43 (7d10 + 7) and 20 (4d12 ) ice damage.
maul. Melee Weapon Attack: +13 to hit, reach 10 ft., 1 target. Hit: 47 (6d12 + 5) bludgeoning damage. the target must make adc20 constutution saving throw or be knocked prone
tail. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 24 (3d12 + 10) bludgeoning damage. the target must make adc20 constutution saving throw or be knocked prone
multi attack. castdfrvensrell makes two maul attacks and one tail attack
Legendary Action Name (Costs 1 Action).tail
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
the ice demon lord
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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