Spellcasting. The blueblade agent is a 2st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The blueblade agent has the following spells prepared to cast with somatics only:
Cantrips (at will): blade ward, mage hand, gust
1st level (3 slots): inflict wounds, identify
2nd level (3 slots): pass without trace, invisibility
Muted Blade Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (1d10+8) slashing damage.
Glaivesteel Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8+6) slashing damage. Damage dealt is taken off the target's max HP for 1d6 days unless Greater Restoration is used.
Muted Blade Sneak Attack. Magical Melee Weapon Attack: +10 to hit, reach 5 ft., one target, Sneak Attack rules apply. Hit: 44 (1d10+10d6+4) magical piercing damage.
Glaivesteel Dagger Sneak Attack. Magical Melee Weapon Attack: +7 to hit, reach 5 ft., one target, Sneak Attack rules apply. Hit: 42 (1d8+10d6+3) magical piercing damage. Damage dealt is taken off the target's max HP for 1d6 days unless Greater Restoration is used.
Special Bonus Action (at will): misty step - vanishing into slightly turquoise & blue slivers, and moving as a thin, almost undetectable breeze.
Dash, Disengage
Eye for Detail: They can use a bonus action to spot a hidden creature or object, or to uncover or decipher clues.
Insightful Fighting: As a bonus action, they can make a Wisdom (Insight) check against a creature they can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If they succeed, they can use their Blade & Dagger Sneak Attacks against that target even if they don’t have advantage on the attack roll, but not if they have disadvantage on it. This benefit lasts for 1 minute or until they successfully use this feature against a different target.
Parry. If the blueblade agent is within 5ft. of a visible attack, they can take a reaction to increase their AC by 5 against the attack.
Dodge. If the blueblade agent is targetted by a visible attack, they can take a reaction to halve the attack's damage.
Description
Blueblade Agents are trained spies, assassins, infiltrators, and thieves, in the service of the Halvenian Empire. Loyal to the Emperor alone, they are his 10 fingers in the world of subtleties. All bear Windflow resonance in their arcane crystals, and use it to aid them in traversal and combat. Potentially the closest to truly being the high power of Windflow magic, as all Blueblade Agents, despite their physical prowess, are high intellectuals of the Empire - some theorize that they are of core noble descent.