Efficient Spell Recovery. The Apprentice of the Arcane Tower can recower an additional spell slot when using the arcane recovery class ability.
Simplified Spell Rituals. The Apprentice of the Arcane Tower can cast the ritual version of a spell taking 1 minutes longer to cast than normal instead of the usual 10 minutes.
Chill Touch. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 9 (2d8) necrotic damage. Target can't regain hit points until the start of the apprentice of the Arcane Tower’s next turn. If the target is an undead, it also has disadvantage on attack rolls against the apprentice of the Arcane Tower until the end of the apprentice of the Arcane Tower’s next turn.
Spellcasting. The apprentice casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13, +5 to hit):
At will: chill touch, dancing lights, mage hand, prestidigitation
1st level (4 slots): detect magic, magic missile, shield
2nd level (3 slots): darkvision, locate object, magic mouth
3rd level (2 slots): dispel magic, tongues
Description
Those who wish to study the higher arts of magic have to either find a personal master or apply for apprenticeship at the Arcane Tower, the largest such institution in Aglarion or the Drayl City States. The rigorous admissions process requires a certain level of understanding of magic and eliminates most applicants. Those who are accepted by the academicians can make sure that they have stepped on a path of progress and arcane advancement. An apprentice has already acquired enough knowledge about the special spell methodologies unique to the academy and learned simplified shortcuts to enhance their spellcasting abilities. Apprentices graduate after a minimum of twelve years.
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