Storm Climb. The elemental can climb on stone and earth, and while doing so breaks of the material and absorbs it to make a more powerful smash attack.
Siege Monster. The elemental deals double damage to objects and structures.
Multiattack. The elemental makes two smash attacks.
Smash. Ranged Weapon Attack: +8 to hit, reach 10 ft., multiple target. Hit: 14 (2d8 + 5) bludgeoning damage.
Lightning Rod Ranged Weapon Attack 12(1d12+5), +10 to hit, lightning damage
Thunder Whip Melee Weapon Attack 10(1d12+2) +9 to hit, Thunder damage
Description
A storm elemental stomps forward like a walking tornado, coal-like arms of crispy thunder swinging at its sides. Its head and body consist of air,coal,dirt,stone and occasionally has chunks of metal in its giant arms.
Lair and Lair Actions
A Storm elemental usually finds a cave and scares anything inside of it out at 12 years of age. Its filled with lots of minerals and shiny objects but never ever copper.
Mineral maelstrom Melee Weapon Attack 14(1d12+7) 1d20 to hit, explosion damage