Gargantuan Elemental, Any Non-Good Alignment
Armor Class 17 (natural armor)
Hit Points 357 (12d10 + 60)
Speed 30 ft., Burrow 5 ft., Climb 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
17 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws STR +8, CON +6, INT +3
Skills Intimidation +10, Perception +7, Survival +7
Damage Resistances Bludgeoning, Cold, Thunder
Damage Immunities Fire, Lightning, Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Slaad, Terran, Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Storm Climb. The elemental can climb on stone and earth, and while doing so breaks of the material and absorbs it to make a more powerful smash attack.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two smash attacks.

Smash. Ranged Weapon Attack: +8 to hit, reach 10 ft., multiple target. Hit: 14 (2d8 + 5) bludgeoning damage.

Mythic Actions

Lightning Rod  Ranged  Weapon Attack 12(1d12+5), +10 to hit, lightning damage

Thunder Whip  Melee Weapon Attack  10(1d12+2) +9 to hit, Thunder damage

Description

A storm elemental stomps forward like a walking tornado, coal-like arms of crispy thunder swinging at its sides. Its head and body consist of air,coal,dirt,stone and occasionally has chunks of metal in its giant arms.

Lair and Lair Actions

A Storm elemental usually finds a cave and scares anything inside of it out at 12 years of age. Its filled with lots of minerals and shiny objects but never ever copper.

Mineral maelstrom  Melee Weapon Attack 14(1d12+7) 1d20 to hit, explosion damage

Monster Tags: humanoidElemental

Habitat: Underdark

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