Armor Class
11
(natural armor)
Hit Points
15
(9d8 + 18)
Speed
20 ft.
STR
20
(+5)
DEX
18
(+4)
CON
15
(+2)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
STR +7, DEX +6, CON +4
Damage Vulnerabilities
Fire, Force
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
The languages it knew in life
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Punch. the zombie makes an attack an anything within 4 feet in front of it making 3d6 bludgeoning damage.
Pack Tactics. all zombies in the immediate area will join together and cause a grappling effect to anything that chooses to attack the horde as well as causing 5d8 bludgeoning damage.(min. # of zombies: 5)
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