Medium Swarm of Medium humanoids, Lawful Evil
Armor Class 18 +3 Captain's Coat
Hit Points 150 (15d8 + 45)
Speed 30 ft.
STR
17 (+3)
DEX
18 (+4)
CON
17 (+3)
INT
15 (+2)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws DEX +9, CON +8, WIS +8
Senses Passive Perception 11
Languages Common Any one humanoid or demi-human language in addition to Common
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Brave. The pirate has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the pirate hits with it (included in the attack).

Actions

Multiattack. The pirate makes three melee attacks. Two with a sword, one with his hooked left hand.

Scimitar of Life Stealing. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) slashing damage.

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Hand Hook. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) slashing or piercing damage.

 

Reactions

Parry. The pirate adds 3 to its AC against one melee attack that would hit it. To do so, the pirate must see the attacker and be wielding a melee weapon.

Description

Captain James Hook is master of the ship, The Jolly Roger.  It is trapped in Neverland, where he pursues an eternal feud with Pan. He has a crew of 20 pirates.

His left arm has been fitted with a steel hook after Pan's Sword of Sharpness lopped off the hand and Pan fed it to a crocodile.

He wears an enchanted +3 Captain's Coat and wields a Scimitar of Life Stealing. He also wears Boots of Striding and Springing, a Scabbard of Speed and a Hat of Nimbleness.

Lair and Lair Actions

~!q(

Monster Tags: NPC

Habitat: Coastal

Autumnsbane

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