Fear Devourer. Any frightened creature that can see the Arkgroliypth at the start of their turn takes 3d8 necrotic damage.
Multiattack. The Arkgroliypth makes three attacks: One with its Screech, and two with its Death Blast.
Multicast. The Arkgroliypth makes three attacks: One with its Eldritch Blast, and two with its Finger of Death.
Screech. The Arkgroliypth makes a horrific screeching noise. Any creature within 100 ft. of the Arkgroliypth that can hear it must succeed on a DC 25 Constitution saving throw or take 7d10 + 5 necrotic damage. On a success, the creature is deafened for 1d4 + 1 turns.
Eldritch Blast. The Arkgroliypth casts the Warlock cantrip Eldritch Blast seven times.
Finger of Death. The Arkgroliypth casts the 7th-level spell Finger of Death as if it were a cantrip.
Call Skeletons. The Arkgroliypth summons three skeletons under it's control. The summoned skeletons gain an extra 1d6 + 1 to all their ability scores, health, and AC.
Force Claw. Melee Weapon Attack: +9 to hit, reach 50 ft., 1 target. Hit: 28 (2d12 + 2) slashing damage.
Death Blast. RangedWeapon Attack: +12 to hit, range 150/300 ft., 1 target. Hit: 40 (4d10) necrotic damage.
Description
"A deep hum echoed through the dark caverns. Little did we know that it came from the large black figure looming over us..."
-Jim, Survivor of the Arkgroliypth.
Arkgroliypths are gargantuan-sized demons created from a mad alchemist, twelve demons, five devils, and one explosion.
There is only five of them in the whole universe, but more can be summoned via ritual.
They usually resemble large red humanoids with large brown horns and red leathery wings, but some resemble large bone devils with wings, dracoliches, and beholders with hundreds of eye stalks.
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