Large Construct, Unaligned
Armor Class 15 Natural
Hit Points 50 (10d10)
Speed
STR
20 (+5)
DEX
6 (-2)
CON
20 (+5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws CON +7
Damage Immunities Poison, Psychic
Senses Passive Perception 1
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

A cannon may be manned by up to three crew, provided there is room for the crew to move freely around the weapon. Each crew member may use their action to work through the three actions needed to fire the cannon each round as a team. If the weapon crew is less than three, it won't be able to fire every combat round.

Actions

Crewed Weapon. A cannon takes one action to load, one action to aim, and a third action to fire. 

Load Cannonball. A crewman loads a cannonball into the empty/unloaded ballista.

Aim Cannon. The gunner or a crewman uses an action to aim the ballista.

Cannon Ball. Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage.

Description

A cannon uses gunpowder to propel heavy balls of cast iron through the air at destructive speeds. In a campaign without gunpowder, a cannon might be an arcane device built by clever gnomes or wizardly engineers.

 A cannon is usually supported in a wooden frame with wheels. Before it can be fired, the cannon must be loaded and aimed. It takes one action to load the weapon, one action to aim it, and one action to fire it.

Monster Tags: construct

Ozylanthe

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