Medium Undead, Neutral Evil
Armor Class 12 (natural armor)
Hit Points 13 (2d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
15 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws WIS +2
Skills Perception +3, Stealth +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Description

Undead zombies move with a jerky, uneven gait and carry the stench of decay.

Monster Tags: undead

Habitat: ForestGrasslandHill

jj123157

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