Large Monstrosity (Human), Chaotic Evil
Armor Class 14
Hit Points 180 (12d8)
Speed 10 ft., Fly 50 ft.
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
3 (-4)
Saving Throws STR +7, CON +7
Skills Intimidation +6, Perception +6
Damage Resistances Poison
Condition Immunities Poisoned
Senses Blindsight, Passive Perception 10
Languages Common --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Flyby: This creature's movement does not provoke opportunity attacks. 

Actions

Multiattack. The Wasp Queen makes three attacks, two with it's Scythe arms, one with it's sting.

Scythe Arms. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 5) slashing damage.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the target fails they are poisoned for 1 minute, and is paralyzed while poisoned in this way. A creature is immune to this poison for 24 hours after a successful saving throw.

Legendary Actions

The wasp queen has 1 legendary action. 

Swarm. 1 action: The wasp Queen summons 1 Swarm of insects(wasps). They act on initiative count 20. 

Sting. 1 action: Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the target fails they are poisoned for 1 minute, and is paralyzed while poisoned in this way. A creature is immune to this poison for 24 hours after a successful saving throw.

Flight: 1 action: The wasp queen moves up to it's movement speed without provoking opportunity attacks. 

Monster Tags: Misc Creature

Habitat: ForestGrasslandUrban

tylermonkey007

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