Legendary Resistance (3/Day). If Bharrai fails a saving throw, she can choose to succeed instead.
Magic Resistance. Bharrai has advantage on saving throws against spells and other magical effects.
Speak with Beasts. Bharrai can communicate with Beasts as if they shared a language.
Multiattack. Bharrai makes one Bite attack and two Claw attacks. She can replace one attack with a use of Spellcasting.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) force damage.
Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 35 (8d6 + 7) radiant damage. If the target is a creature, it is grappled (escape DC 23). Until this grapple ends, the target is restrained, and Bharrai can't use this claw on another target. Bharrai has two claws.
Healing Touch (5/Day). Bharrai touches another creature. The target magically regains 50 (10d8 + 5) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Spellcasting. Bharrai casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 24):
At will: charm person, daylight, fog cloud
3/day each: banishment, cone of cold (9th-level version), fireball (9th-level version), magic circle (as an action), polymorph, wall of ice
1/day each: foresight (as an action), mass suggestion, Otto's irresistible dance, time stop
Teleport. Bharrai magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.
Uncanny Dodge. Bharrai halves the damage that she takes from an attack that hits her. Bharrai must be able to see the attacker.
Bharrai can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Bharrai regains spent legendary actions at the start of her turn.
Attack. Bharrai makes one Claw attack.
Cast a Spell (Costs 2 Actions). Bharrai uses Spellcasting.
End to Strife (Costs 3 Actions). Each creature within 60 feet of Bharrai that can hear her must succeed on a DC 24 Wisdom save or be charmed for 1 minute. While charmed, the target is unable to target another creature with an attack or harmful ability or magical effect. This effect ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed.
Previous Versions
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10/2/2019 2:16:21 AM
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10/20/2019 11:34:29 PM
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10/21/2019 5:50:40 AM
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10/25/2019 8:24:21 PM
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10/26/2019 10:30:27 PM
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2/10/2020 9:21:49 PM
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5/13/2020 12:57:52 AM
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6/10/2020 2:05:26 AM
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5/3/2021 5:28:32 AM
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2/19/2022 11:53:56 PM
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2/24/2022 9:37:14 AM
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8/7/2022 3:49:43 AM
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