Flyby. The avoral doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Magic Resistance. The avoral has advantage on saving throws against spells and other magical effects.
Speak with Beasts. The avoral can communicate with Beasts as if they shared a language.
Multiattack. The avoral makes two Talons attacks.
Talons. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 9 (2d8) radiant damage. If the avoral flew least 30 feet toward the target immediately before the hit, the target takes an extra 9 (2d8) slashing damage.
Fear Aura (1/Day). A magical aura of menace surrounds the avoral. The aura is a 20-foot radius that lasts as long as the avoral maintains concentration, up to 1 minute (as if concentrating on a spell). When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a DC 15 Wisdom saving throw or become frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the avoral's Fear Aura for the next 24 hours.
Healing Touch (3/Day). The avoral touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
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