Speak with Beasts. The cervidal can communicate with Beasts as if they shared a language.
Sure-Footed. The cervidal has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Multiattack. The cervidal makes one Gore attack and one Hoof attack.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage. If the cervidal moved at least 10 feet straight toward the target immediately before the hit, the target takes an extra 5 (1d10) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Hoof. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Healing Touch (3/Day). The cervidal touches another creature. The target magically regains 10 (2d8 + 1) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Previous Versions
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5/3/2021 8:32:00 PM
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6/1/2021 3:02:51 AM
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6/6/2021 3:39:03 AM
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2/12/2022 7:24:10 AM
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2/24/2022 9:49:44 AM
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69
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2/24/2022 10:16:39 AM
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70
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7/5/2022 12:17:13 AM
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