Medium Celestial, Typically Neutral Good
Armor Class 16 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 50 ft.
STR
18 (+4)
DEX
17 (+3)
CON
15 (+2)
INT
12 (+1)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws STR +6, CON +4, CHA +5
Skills Athletics +6
Damage Resistances Acid, Cold, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Lightning
Condition Immunities Charmed, Exhaustion, Frightened, Petrified
Senses Darkvision 120 ft., Passive Perception 13
Languages All
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Speak with Beasts. The cervidal can communicate with Beasts as if they shared a language.

Sure-Footed. The cervidal has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Multiattack. The cervidal makes one Gore attack and one Hoof attack.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage. If the cervidal moved at least 10 feet straight toward the target immediately before the hit, the target takes an extra 5 (1d10) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Hoof. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Healing Touch (3/Day). The cervidal touches another creature. The target magically regains 10 (2d8 + 1) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Previous Versions

Name Date Modified Views Adds Version Actions
5/3/2021 8:32:00 PM
175
6
1
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6/1/2021 3:02:51 AM
67
0
1
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6/6/2021 3:39:03 AM
67
1
1.0
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2/12/2022 7:24:10 AM
69
1
1.1
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2/19/2022 11:54:03 PM
69
0
1.0
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2/24/2022 9:49:44 AM
69
0
1.0
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2/24/2022 10:16:39 AM
70
0
1.0
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7/5/2022 12:17:13 AM
71
0
1.0
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8/7/2022 6:06:11 PM
71
0
1.0
Coming Soon
Gnomarchy

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