Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Aura of Ignition: any creature entering within 10 feet of the Cerbearus must make a DC15 Dex Save or take 2d12 fire damage. this save must be repeated each round started within 10ft of the abberition.
Multiattack. The bear makes Five attacks: 3 bite and 2 claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage. the target takes an additional 1d6 fire damage
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. the target takes an additional 1d8 necrotic damage
Rage:
the Cer-bear-us can enter a rage as a bonus action.
While raging, it gains the following benefits:
- advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
- You have resistance to bludgeoning, piercing, and slashing damage.
Your rage lasts for 1 minute. It ends early if you are knocked unconcious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Hellish Evocation: Once per round the Cerbearus may move to any point within 45ft of it without provoking an opportunity attack, leaving behind a blast of fire dealing 2d8 fire damage to any creature within 5ft of it before it teleports.
Comments