Tiny Celestial, Lawful Good
Armor Class 13 (natural armor)
Hit Points 5 (2d4)
Speed 10 ft., Fly 40 ft.
STR
6 (-2)
DEX
13 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws WIS +5, CHA +4
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Senses Truesight 5 ft., Passive Perception 13
Languages Celestial, Common, Primordial, Telepathy 30 ft.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The baby couatl's spellcasting ability is Charisma. It can innately cast the following spells, requiring only verbal components:

1/day each: create food and water, cure wounds, detect evil and good

Magic Weapons. The baby couatl's weapon attacks are magical.

Shielded Mind. The baby couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location unless it chooses otherwise.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 24 hours. If its saving throw result is 6 or lower, until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

Change Shape. The baby couatl magically polymorphs into a cat, hummingbird (use hawk stats), owl, poisonous snake, mouse (use rat stats), or back into its true form. It reverts to its true form if it dies. In a new form, the baby couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities that the new form has. If the new form has a bite attack, the baby couatl can use its bite in that form. 

 

Description

Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins.

Divine Caretakers. Couatls were created as guardians and caretakers by a benevolent god not worshiped since the dawn of time, and which is forgotten now by all but the couatls themselves. Most of the divine mandates given to these beings are long since fulfilled or failed. However, a number of couatls still watch over ancient power, await fulfillment of prophecy, or safeguard the heirs of creatures they once guided and protected. Regardless of a couatl's task, it prefers to remain hidden, revealing itself only as a last resort.

Truth Tellers. A couatl can't lie, but it can withhold information, answer questions vaguely, or allow others to jump to the wrong conclusions if doing so is necessary to protect something, to keep promises, or to hide the secret of its existence.

Ancient and Few. A couatl can live for ages without sustenance, even surviving without air, but these creatures can die of disease or the passage of time. A couatl can sense its end up to a century beforehand, but it has no insight into the manner of its demise.

If a couatl has already accomplished what it set out to do, it accepts its fate. However, if its imminent death endangers the completion of its goals, it actively seeks out another couatl with which to produce offspring.

The mating ritual of couatls is a beautiful and elaborate dance of magic and light, which results in a gem-like egg from which a new couatl hatches. The parent that sought out the mate raises the newborn couatl and instructs it as to its duties, so that it can complete whatever task the parent leaves unfinished.

Habitat: DesertForestGrasslandUrban

JusticeKylar

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