Medium Humanoid (Orc), Chaotic Evil
Armor Class 18 (plate armor)
Hit Points 40 (5d10 + 15)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
12 (+1)
Skills Intimidation +2
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Orc General, Orcish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Great-weapon. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (3d12 + 3) slashing damage.

Warcry.  Buff

Every Orc in the same room gets +3 on their next attack. Inflicts fear on enemies.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Malinostrius