False Appearance. While the cactus remains motionless, it is indistinguishable from a normal cactus.
Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. This attack lodges [roll]1d6-1[/roll] spines into a target. Starting on the target's next turn, they will take 1 damage until they take an action to remove the spines. If they expend their entire action, they will remove all spines, but if they only expend an interaction, they can take out [roll]1d4-1[/roll] (Minimum 1) spines.
Poke. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Thorny Shroud. If the cactus is attacked with a melee attack, the attacker must succeed a DC 13 Dexterity save or take (1d4 + 1) piercing damage. The cactus can use this ability twice. If it has expended both uses, at the start of it's turn, the cactus may roll 1d6 to try to recover this ability. If it rolls a 5, it regains 1 use, and if it rolls a 6, it regains both uses.
Description
An awakened cactus is an ordinary cactus given sentience and mobility by the awaken spell or similar magic.
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