Small Plant, Unaligned
Armor Class 13 Natural Armor
Hit Points 10 (3d6)
Speed 20 ft.
STR
3 (-4)
DEX
8 (-1)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (-2)
Damage Vulnerabilities Fire
Damage Resistances Piercing
Senses Passive Perception 10
Languages One language known by its creator
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

False Appearance. While the cactus remains motionless, it is indistinguishable from a normal cactus.

Actions

Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. This attack lodges [roll]1d6-1[/roll] spines into a target. Starting on the target's next turn, they will take 1 damage until they take an action to remove the spines. If they expend their entire action, they will remove all spines, but if they only expend an interaction, they can take out [roll]1d4-1[/roll] (Minimum 1) spines.

Poke. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Reactions

Thorny Shroud. If the cactus is attacked with a melee attack, the attacker must succeed a DC 13 Dexterity save or take (1d4 + 1) piercing damage. The cactus can use this ability twice. If it has expended both uses, at the start of it's turn, the cactus may roll 1d6 to try to recover this ability. If it rolls a 5, it regains 1 use, and if it rolls a 6, it regains both uses.

Description

An awakened cactus is an ordinary cactus given sentience and mobility by the awaken spell or similar magic.

Monster Tags: Misc Creature

Habitat: Desert

Ivy_Cage

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