Armor Class
16
(natural armor)
Hit Points
138
(12d12 + 60)
Speed
30 ft.
STR
23
(+6)
DEX
8
(-1)
CON
21
(+5)
INT
12
(+1)
WIS
16
(+3)
CHA
12
(+1)
Saving Throws
DEX +3
Damage Vulnerabilities
Fire
Damage Resistances
Bludgeoning, Piercing
Condition Immunities
Exhaustion, Incapacitated
Senses
Passive Perception 13
Languages
Common, Druidic, Elvish, Sylvan
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster. The treant deals double damage to objects and structures.
Actions
Multiattack. The treant makes two slam attacks.
Slam. Melee Weapon Attack: +10 bludgeoning damage.
Apple. Ranged Weapon Attack: +10; (1d20+10) to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Comments