Magic Resistance. The ursinal has advantage on saving throws against spells and other magical effects.
Speak with Beasts. The ursinal can communicate with Beasts as if they shared a language.
Multiattack. The ursinal makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) force damage plus 9 (2d8) radiant damage. If the target is Medium or smaller, the target must succeed on a DC 16 Strength saving throw or be grappled. Until this grapple ends, the target is restrained, and the ursinal can’t bite another target.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage plus 9 (2d8) radiant damage.
Healing Touch (3/Day). The ursinal touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Spellcasting. The ursinal casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):
3/day each: charm person, fog cloud, invisibility, suggestion
1/day each: banishment, confusion, dawn, magic circle (as an action), polymorph
Previous Versions
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5/8/2021 10:54:48 PM
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6/1/2021 2:19:40 AM
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6/7/2021 9:06:14 PM
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2/19/2022 2:44:43 AM
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2/20/2022 4:33:30 AM
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2/25/2022 12:51:10 AM
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7/4/2022 11:48:05 PM
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7/5/2022 1:33:43 AM
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8/7/2022 7:45:10 PM
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