Gargantuan Monstrosity (Shapechanger), Neutral
Armor Class 17 Natrual armor
Hit Points 186 (12d20 + 60)
Speed
STR
23 (+6)
DEX
6 (-2)
CON
20 (+5)
INT
7 (-2)
WIS
10 (+0)
CHA
14 (+2)
Damage Immunities Acid
Condition Immunities Prone
Senses Passive Perception 15
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Amphibious. The carnivorous ship can breathe air and water.

Drones. Each day at dawn, the carnivorous ship produces up to
12 vaguely humanoid drones. Drones share a telepathic link with
the carnivorous ship and are under its control. A drone uses the
statistics of a zombie, except it can't be knocked prone while
on the carnivorous ship and can attach itself to the ship as a
reaction when the ship moves. The carnivorous ship can have
no more than 12 drones under its control at one time.


Shapechanger. The carnivorous ship can use its action to
polymorph into a Gargantuan ship (such as a galleon) or
back into its true, amorphous form. Its statistics
are the same in each form. Any equipment it is
wearing or carrying isn't transformed. It reverts
to its true form if it dies.

 

Actions

Multiattack. The carivorous ship makes two bite attacks.

Bite. Melee Weapon Attack. +11 to hit, reach of 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 18 (4d8) acid damage.

Spit Cannonballs. the carminorous ship spits cannonball-like lumps of indigestable metal at up to three points it can see within 100
ft of it. Each creature within 5 feet of a point must make a Dc 18
Dexterity saving throw, taking 18 (4d8) slashing damage on a failed,
save, or half as much damage on a successful one.

surge The carnivorous ship moves up to 400 feet in a straight line
and can move through Huge and smaller objects as if they were
difculit terrain. This movement doesn't provoke opportunity attacks
If it moves through a Huge or smaller object, the object takes 55
(10d10) bludgeoning damage. If it moves through a ship, the ships
pilot can make a DC 15 Wisdom check using navigator's tools,
halving the damage on a success.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Also known as the Black Gullet and the ship of Jack Swallow. Upon killing the ship or being swallowed by it there is a dungeon inside where you are able to face Jack in his captains quarters

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Coastal

maryclarenichols

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