Armor Class
16
Natural
Hit Points
11
(2d8 + 2)
Speed
25 ft.
STR
8
(-1)
DEX
16
(+3)
CON
14
(+2)
INT
13
(+1)
WIS
9
(-1)
CHA
6
(-2)
Saving Throws
DEX +5
Skills
Acrobatics +5, History +3, Investigation +3
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned
Senses
Passive Perception 11
Languages
All They understand all languages their master
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Spell Storing. You can store up to two spell slots in this companion.
Cost. You can create this companion by spending 50 gp in materials and 1 second level spell slots. You can also upgrade it by repeating this process.
Actions
Fist. +5 to hit, reach 5ft., one target. 5 (1d4+3) bludgeoning.[roll]1d4[/roll]
Reactions
Electric Zap: +5 to hit, reach 15ft., one target. 9 (2d8) lightning damage.
Description
This little clockwork friend will help you along your way and do menial tasks.
Comments