Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Eye of Doom For each creature Veigar hits with his actions, he gains +1 to all damage he deals. This resets to 0 after a long rest. If not sure how many creatures he's hit you can roll 1d20 in his first combat and the result will be his extra damage.
Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +9 to hit with spell attacks). The archmage has the following wizard spells prepared:
Cantrips (at will): Prestidigitation, Chill Touch, mage hand, Acid Splash, True Strike
1st level (4 slots): Burning Hands, Tenser's Floating Disk, mage armor,
2nd level (3 slots): Crown of Madness, Hold Person, Spider Climb, Rope Trick, Blur,
3rd level (3 slots): Water Breathing,Remove Curse, Protection from Energy,Haste,
4th level (3 slots): Dimension Door, Confusion, Evard's Black Tentacles,Leomund's Secret Chest
5th level (3 slots): Geas, Passwall
6th level (1 slot): Move Earth, Create Undead
7th level (1 slot): Prismatic Spray
8th level (1 slot): Sunburst
9th level (1 slot): Power Word Kill
*The archmage casts these spells on itself before combat.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Carbelinium Gauntlet Melee Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 7) concussion damage.
Multiple Attacks Bibiscus is able on each turn to attack wiith it's magic and melee powers withou losing bonus actions, but cannot attack twice with each.
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