Medium Monstrosity, Neutral Evil
Armor Class 19 (natural armor)
Hit Points 325 (27d8 + 204)
Speed 30 ft.
STR
19 (+4)
DEX
23 (+6)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)
Skills Deception +5, Insight +4, Perception +4, Stealth +5
Damage Resistances Bludgeoning
Damage Immunities Cold, Force, Poison
Condition Immunities Charmed, Unconscious
Senses Darkvision 60 ft., Passive Perception 14
Languages Common
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Ugly Is As Ugly Does. When a creature that can see the front of Creepy Carol's card starts its turn while facing her and is within range, 15 feet, she can force it to make a DC 19 Constitution saving throw. If the saving throw fails by 3 or more, the creature is instantly incapacitated and knocked prone. Regardless, the creature takes 25 (4d8 + 7) force damage.

Sweet as Sugar.  Creepy Carol cannot be transformed from her original playing card shape. The Toymaker's magic has solidified around her. The only way to truly kill her is to set her ablaze with fire, lightning, or radiant damage. Otherwise, she regains 10 hit points every turn.

 

Actions

Multiattack. Creepy Carol makes two attacks: one with her edge and one with her front or two ace in the holes.

Garbage Pail Kid Edge.  Melee Attack: Creepy Carol launches herself into the air, and like a boomerang, swivels in a large arc, slicing anything in her path. +10 to hit, reach 5 ft., one target. Hit: 13 (2d4 + 4) slashing damage plus 28 (8d6) acid damage.

Garbage Pail Kid Bounce.  Melee Attack: Creepy Carol bends the belly of her card toward a creature and bounces the creature with the flat of it. +10 to hit, reach 10 ft., one target. Hit: 18 (4d4 + 8) bludgeoning damage plus 22 (4d6 + 8) acid damage.

Ace in the Hole. Ranged Attack:  Creepy Carol creates an opaque glob of magical force extracted from the tainted sugar that comprises her card's coating. +10 to hit, range 30 (120) ft., one target. Hit: 9 (2d4+4) bludgeoning damage plus 40 (8d8 + 4) acid damage.

Description

Creepy Carol is a toy corrupted and captured in the essence of a trading card. The kiddo is imbued with formidable strength and can manipulate the sugar coating her card into force damage, but isn't very smart. Powerful enchantments protect her, deflecting spells and all but the most potent weapons.

Habitat: ForestGrasslandHill

catbrarian_bastet

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