Medium Humanoid (Human)
Armor Class 14 chain shirt
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws STR +5, DEX +4
Skills Athletics +5, Perception +5
Senses Passive Perception 13
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The Infiltrator has advantage on saving throws against being charmed or frightened.

Final Servitude. Akroans are willing to die rather than be captured, preferably by fire.

Spellcasting. The hoplite is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following spells prepared:

Cantrips (at will): control flames, fire boltgreen-flame blade

1st level (4 slots): burning hands, expeditious retreat, fog cloud.

2nd level (2 slots): flame bladepyrotechnicssee invisibility

Actions

Multiattack. The Hoplite makes two longsword or Flame blade attacks. It can choose to cast a cantrip in place of one attack. 

Longsword. Melee Weapon Attack:  +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage. 

Firebolt. Ranged Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d10) fire damage. 

Flame blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (3d6) fire damage. 

Bonus Actions

Flame Blade. The Flamewarrior casts Flame Blade.

Reactions

Fear of Failure. (recharge on a short rest) If the Akroan Infiltrator fails and attack roll, ability check, or saving throw, it can use its reaction to gain a bonus to the roll equal to 1 + the number of allies within 30 feet of it. 

Sam_Smurfitt

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