Small Undead (Goblinoid), Neutral Evil
Armor Class 10 (armour scraps)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The zombified goblin can take the Disengage or Hide action as a bonus action on each of its turns.

undead fortitude: if damage reduces the zombified goblin to 0 hit points, it must make a constitution saving throw with a DC of 5+  the damage taken, unless the damage is radiant or from a critical hit. the zombie drops to 1 hit point instead

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

claw. Ranged Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Description

zombified Goblins are small, black-hearted humanoids that lair in graveyards and swamps and other dismal settings. Individually weak, they gather in large numbers to devour other creatures flesh.

Previous Versions

Name Date Modified Views Adds Version Actions
8/9/2022 3:00:31 AM
4
0
5e
Coming Soon

Monster Tags: Goblinoid

Habitat: ForestSwampUnderdark

krorfin

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