Nimble Escape. The zombified goblin can take the Disengage or Hide action as a bonus action on each of its turns.
undead fortitude: if damage reduces the zombified goblin to 0 hit points, it must make a constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. the zombie drops to 1 hit point instead
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
claw. Ranged Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Description
zombified Goblins are small, black-hearted humanoids that lair in graveyards and swamps and other dismal settings. Individually weak, they gather in large numbers to devour other creatures flesh.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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8/9/2022 3:00:31 AM
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4
|
0
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5e
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Coming Soon
|
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