Armor Class
10
(armour scraps)
Hit Points
7
(2d6)
Speed
30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
14
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
8
(-1)
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 9
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Nimble Escape. The zombified goblin can take the Disengage or Hide action as a bonus action on each of its turns.
undead fortitude: if damage reduces the zombified goblin to 0 hit points, it must make a constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. the zombie drops to 1 hit point instead
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
claw. Ranged Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Description
zombified Goblins are small, black-hearted humanoids that lair in graveyards and swamps and other dismal settings. Individually weak, they gather in large numbers to devour other creatures flesh.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
8/9/2022 3:00:31 AM
|
4
|
0
|
5e
|
Coming Soon
|
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