Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Bite. Melle Attack: +0 to hit, reach 5 ft., one target. Hit: victim is infected. At the end of each of their turns they must roll a CON save, DC 5. If they fail, they will be turned into another contagious zombie, their speed reduced by 10 ft. per turn and their armor class reduced by 2. If the victim gets 20 or higher on their save, they are no longer infected. Infected individuals may also remove the infection by severing the bitten part of their body if they have not yet turned.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

Hollerith_

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