Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Bite. Melle Attack: +0 to hit, reach 5 ft., one target. Hit: victim is infected. At the end of each of their turns they must roll a CON save, DC 5. If they fail, they will be turned into another contagious zombie, their speed reduced by 10 ft. per turn and their armor class reduced by 2. If the victim gets 20 or higher on their save, they are no longer infected. Infected individuals may also remove the infection by severing the bitten part of their body if they have not yet turned.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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