Medium Construct, Lawful Good
Armor Class 18 Natural
Hit Points 31 (31d10)
Speed 20 ft.
STR
17 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
9 (-1)
CHA
10 (+0)
Saving Throws STR +6, CON +6
Damage Resistances Poison
Condition Immunities Poisoned, Unconscious
Senses Passive Perception 9
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Action Surge. Once per initiative, Krug can take one additional action on its turn.

Great Hammer of Krug. Krug can reroll a 1 or 2 on damage dice with his warhammer

Warforged Resilience. Krug has advantage on saving throws against being poisoned, and has resistance to poison damage. Krug is immune to disease. Krug doesnt need to eat, drink, or breathe. Krug doesn’t need to sleep and doesn’t suffer the effects of exhaustion due to lack of rest, and magic can’t put him to sleep.

Actions

Smash. Melee Weapon Attack: +5 to hit, reach 5 ft., # target. Hit: 7 (1d10 + 3) bludgeon damage. 

 

 

Venkaaril

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