Armor Class
18
Natural
Hit Points
31
(31d10)
Speed
20 ft.
STR
17
(+3)
DEX
12
(+1)
CON
16
(+3)
INT
9
(-1)
WIS
9
(-1)
CHA
10
(+0)
Saving Throws
STR +6, CON +6
Damage Resistances
Poison
Condition Immunities
Poisoned, Unconscious
Senses
Passive Perception 9
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Action Surge. Once per initiative, Krug can take one additional action on its turn.
Great Hammer of Krug. Krug can reroll a 1 or 2 on damage dice with his warhammer
Warforged Resilience. Krug has advantage on saving throws against being poisoned, and has resistance to poison damage. Krug is immune to disease. Krug doesnt need to eat, drink, or breathe. Krug doesn’t need to sleep and doesn’t suffer the effects of exhaustion due to lack of rest, and magic can’t put him to sleep.
Actions
Smash. Melee Weapon Attack: +5 to hit, reach 5 ft., # target. Hit: 7 (1d10 + 3) bludgeon damage.
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