Armor Class 14 natural armor
Hit Points 30 (7d6 + 7)
Speed 30 ft., Fly 40 ft., Climb 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
5 (-3)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws DEX +5
Skills Acrobatics +5, Perception +4, Stealth +5
Senses Darkvision 60ft, Passive Perception 14
Languages Common understands but cannot speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Flyby. The chimera doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage plus the target has to make a DC 13 Constitution saving throw or take an additional 1d6 poison damage and be poisoned for 1 minute. The target can repeat the save at the end of each of their turns to end the poisoned condition. 

Description

Adorable floof. That is all.

TP123101

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