Flyby. The chimera doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage plus the target has to make a DC 13 Constitution saving throw or take an additional 1d6 poison damage and be poisoned for 1 minute. The target can repeat the save at the end of each of their turns to end the poisoned condition.
Description
Adorable floof. That is all.
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