Charge. If the wendigo moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Reckless. At the start of its turn, the wendigo can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
multiattack: 2 claw attacks or 1 gore
claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (1d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
endless hunger. Choose one creature within 30ft they have to make a DC 16 WIS SAV if failed the target will be forced to make a melee attack on the nearest creature and will make get to retake the sav when hit. The creature becomes unaffect by endless hunger for 24 hours.
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