Large Undead, Chaotic Evil
Armor Class 11 (natural armor)
Hit Points 190 (9d10 + 27)
Speed 50 ft., Climb 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws STR +6, CON +5
Skills Perception +7, Survival +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 17
Languages Abyssal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the wendigo  moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Reckless. At the start of its turn, the wendigo  can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

multiattack: 2 claw attacks or 1 gore

claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (1d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

endless hunger. Choose one creature within 30ft they have to make a DC 16 WIS SAV if failed the target will be forced to make a melee attack on the nearest creature and will make get to retake the sav when hit. The creature becomes unaffect by endless hunger for 24 hours. 

Habitat: ArcticForestMountainUnderdark

shadar_sorcerer_supreme

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